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Sagot :
Explanation:
1.
We use the equation
h = [tex]\frac{gt^2}{2}[/tex], where
h is the height traveled,
g is the acceleration due to gravity and
t is the time taken to reach height h.
We can now calculate t to be
[tex]\sqrt{\frac{2*1.2 m}{9.81 m/s^2} }[/tex]
= 0.495 s
Let v be the initial velocity of the player.
The player deaccelarates from v m/s to 0 m/s in 0.495 s at the rate of 9.81 m/s^2.
v = 9.81 m/s^2 x 0.495 s = 4.85 m/s
2.
The player takes 0.3 s to increase his velocity from 0 m/s to 4.85 m/s. So his average accelaration is
4.85 m/s / 0.3 s = 16.2 m/s^2
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