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Student Version
Original Source Material
First, the potential of digital games is
discussed using the tutor/tool/tutee
framework proposed by Taylor (1980).
Second, the potential of digital
games to enhance learning by
connecting game worlds and real
worlds is stated. Third, the
possibility of digital games to
facilitate collaborative problem-
solving is addressed. Fourth, the
capability of digital games to provide
an affective environment for science
learning is suggested. Last, the
potential of using digital games to
nromote science learning for
There are five ad
games in science
literature. Games
make connections
and the real world
collaborative probl
affective and safe
encourage younge
learning.


Sagot :

From the original text as compared to the students version, it can be said that it is

Paraphrased plagiarism: the student has copied the content from the author and has paraphrased it. The student has not provided neither in text citation nor the reference. Both are needed in order to avoid plagiarism. acknowledging the author is extremely important

What is Plagiarism

The practice of taking someone else's work or ideas and passing them off as one's own.

For more information on plagiarism, visit

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