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Gustavo is in a contest where he will win one of four possible prizes. he creates a four-part spinner to represent the four prizes that he has an equal chance of winning: a video game system, a bicycle, a watch, and a gift card. he spins the spinner several times to demonstrate the likelihood of winning a certain prize. what is true about gustavo’s method of data collection and his data on the possible prizes?

Sagot :

Answer:

Gustavo used a simulation where the data is quantitative’