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aversive stimulation is about delivering an aversive stimulus after the problem behavior to decrease the chances of this problem happening in the future.
A positive punishment method in which the client is compelled to partake in an unpleasant activity (a low-probability action) in order to reduce the likelihood that the undesired conduct would recur in the future.
When you want to persuade a kid to take part in an activity they don't want to, you can use the Premack Principle. For instance, "Play your favorite video after brushing your teeth." "Finish your homework first, then let's go outside."
Learn more about Premack principle here:
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