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Sagot :
Final answer:
The speaker can highlight alternatives to gaming, discuss mental health effects, and consider broader influences on adolescents' well-being.
Explanation:
The speaker could use this information to suggest more beneficial ways to spend that time: By highlighting the average time spent on video games and proposing alternative activities such as reading, outdoor sports, or volunteering, the speaker can emphasize the importance of a balanced lifestyle.
The speaker could use this information to examine mental health issues impacting teenagers: Linking excessive video game usage to mental health problems like addiction, social withdrawal, and decreased academic performance can strengthen the argument against unrestricted gaming habits.
Adolescents face a range of influences on their health and mental health: Understanding the broader context of technology's impact on teenagers, alongside factors like academic achievement and social trends, can help provide a comprehensive view of the issue.
Learn more about Impact of excessive video game usage on adolescent mental health and academic performance here:
https://brainly.com/question/38416688
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